To be a Saint is to be a champion. None in Kalimdor dare mention the name, should they be reminded of the atrocities of the past...
Saints are expected to be ruthless in matters of war and death, yet in the name of peace...To have the courage to stand up for oneself, yet maintain humility...
Seek justice and integrity in his daily dealings, while deep down knowing that the final blood will be spilled from his blade...
Azeroth needs us... Do you have what it takes to be a legend in... The Saints of Saurfang?
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Patch 4.3 is hitting us on Wednesday 30th November
New 5 Man Dungeons
Well of Eternity - Tactics here http://www.mmo-champion.com/threads/1030252-Well-of-Eternity-Strategy-Loot-Discussions?p=14391262#post14391262
Hour of Twilight - Tactics here http://www.mmo-champion.com/threads/1030251-Hour-of-Twilight-Strategy-Loot-Discussions?p=14391261#post14391261
End Time - Tactics here http://www.mmo-champion.com/threads/1030253-End-Time-Strategy-Loot-Discussions?p=14391266#post14391266
New Raid Dragon SoulTactics are in the usual place on the forum
Essence of Destruction are the new Living Embers
Loot List http://www.mmo-champion.com/content/2556-Dragon-Soul-Raid-Loot-Compilation-Fan-Art
Transmogrification
Transmogrification is a new cosmetic addition being added in Patch 4.3 that will enable you to change the appearance of your gear for a small price whilst keeping the stats.
It's a simple process! Visit the Transmogrification vendor in Stormwind or Orgrimmar and you will be presented with a window similar to your character panel. Left click, or drag & drop the item you wish to transmogrify the slot to, click accept, pay the gold and voila!
There are however a few limitations:
- Your character can only transmogrify to weapons & armor they can equip.
- Only uncommon (green), rare (blue) and epic (purple) items can be transmogrified or used for transmogrify, legendary items can not be transmogrified or used to transmogrify.
- Guns, Bows & Crossbows can only be transmogrified into Guns, Bows & Crossbows. One handed weapons can only be transmogrified into main hand or off-hand. Main hand weapons can only be transmogrified into main hand weapons & off-hand weapons can only be transmogrified into off-hand weapons.
- Using an item for transmogrify makes it soulbound, non tradeable & non refundable.
- Account bound items, including Heirlooms can be transmogrified and used to transmogrify.
- Fishing poles cannot be transmogrified or used to transmogrify.
- Mailing, vendoring & placing an item in Void Storage strips it of its transmogrification.
- The enchant of the physically equipped item will be displayed.
- Some items will not be useable for transmogrification due to them being absurdities introduced into the game in the past. (Example: A weapon that looks like a fish.)
Reforging
Can now be done at transmog vendor in Cathedral Square
Void Storage
80 more slots for 100g
Raid Finder
LFG but for 25 man raids, bring on the wipes and nerd rage!
Raid Finder will not share a lock out with normal guild raid. Gear will only be 394 not 397 when using this though
Valor Gear
Tier gear can not be bought with VP you can only get them from boss drops
http://www.mmo-champion.com/content/179-Patch-4.3-Valor-Points-Rewards/
Chaos Orb's
Now BoE
Mounts
20 new ones http://www.mmo-champion.com/content/655-Patch-4.3-Mounts
Pets
15 new companions http://www.mmo-champion.com/content/654-Patch-4.3-Companion-Pets/
Darkmoon Fair
Now has it's own location that can be reached through portals on the the old Darkmoon fair sites like Goldshire
http://www.mmo-champion.com/content/654-Patch-4.3-Companion-Pets/
Outland & Northrend Quest Flow
The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.
Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.
Relevant questgivers have been moved into Outland and Northrend dungeons. The majority of dungeon quests for these zones are now available from within their respective dungeons.
PVP
In patch 4.3 we’re changing the daily battleground (BG) to reward 100 conquest for a win (up from 25). In addition, every non-rated BG that you win will also give you 50 conquest. There is no limit to how many BGs you can run this way, up to the normal conquest cap.
Armor Sets http://www.mmo-champion.com/content/659-Season-11-Armor-Sets-Patch-4.3/
Classes: General
- All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.
- Abomination's Might: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
- Blessing of Might: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
- Runescroll of Might: The melee attack power bonus from this consumable has been increased to 16%, up from 8%. The ranged attack power bonus remains 8%.
- Trueshot Aura: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
- Unleashed Rage: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
- Vengeance for Protection warriors, Protection paladins, Blood death knights, and Feral druids has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
- Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.
- Spells which have an effect broken by taking damage past a threshold (Entangling Roots, Fear, Frost Nova, etc.) now count damage that was prevented by damage absorbs or other damage reducing effects.
Death Knight (Forums / Talent Calculator / Skills/Talents)- Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.
- Blood Presence now provides an armor bonus of 55%, up from 30%.
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Death Knight pets now properly inherit their master’s crit and spell penetration stats.
Blood- Blade Barrier has been redesigned. It now passively reduces damage taken.
- Bone Shield now has 6 charges, up from 4.
- Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.
Unholy- Unholy Might now increases Strength by 25%, up from 20%.
- The gargoyle called by Summon Gargoyle should exclusively use its ranged attack regardless of range to the target.
Druid (Forums / Talent Calculator / Skills/Talents)- Wrath has a new spell effect.
- Hurricane has a new updated visual effect.
- Swipe (Cat) has been reduced to 340% weapon damage, down from 415%.
- Bear Form now provides an armor bonus of 120% at all levels, up from 65% for characters below level 40, making it easier for lower level druids to tank dungeons.
- Bear Form now provides a Stamina bonus of 20%, up from 10%.
Balance- Celestial Focus now also reduces Cyclone spell pushback.
Restoration- Wild Growth healing has been reduced by 20%.
- Nature’s Focus now also reduces Cyclone and Entangling Roots spell pushback.
Glyphs- Glyph of Shred has been renamed Glyph of Bloodletting, and now also causes Mangle (Cat) to extend the duration of Rip, in addition to its existing Shred functionality.
- Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.
Hunter (Forums / Talent Calculator / Skills/Talents)- Monstrous Bite now reduces the target’s healing received by 25%, up from 10%.
- Animal Handler now increases Attack Power by 30%, up from 25%.
- Widow Venom now reduces the target’s healing received by 25%, up from 10%.
- Burrow Attack now does approximately 20% more damage, and has an increased area of effect.
- Froststorm Breath now does approximately 20% more damage, and has an increased area of effect.
Survival- Explosive Shot damage has been increased by 15%.
Mage (Forums / Talent Calculator / Skills/Talents)- Pyroblast’s initial damage has been increased by approximately 26%, and its damage over time has been increased by approximately 100%.
- Fireball damage has been increased by approximately 17%.
Fire- Living Bomb damage over time has been increased by approximately 10%, and explosion damage has been increased by approximately 120%.
Paladin (Forums / Talent Calculator / Skills/Talents)- Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.
- Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.
- Seal of Truth, when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%.
Holy- Clarity of Purpose now also reduces the cast time of Holy Radiance.
- Illuminated Healing (mastery) now also applies to Holy Radiance.
- Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.
- In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.
- Light of Dawn now affects 6 targets (base effect), up from 5.
- Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.
- Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.
- Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.
- Beacon of Light is triggered by Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing.
Retribution- Sanctified Retribution now increases the critical hit chance of Hammer of Wrath by 2/4/6%, down from 20/40/60%.
- Two-Handed Weapon Specialization (passive) now increases damage by 25%, up from 20%.
Glyphs- Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.
Priest (Forums / Talent Calculator / Skills/Talents)- Divine Hymn now affects 5 targets, up from 3.
Discipline- Atonement will now account for the target enemy's combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala'kir.
- Divine Aegis has a new spell effect.
Holy- Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
- State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes.
- Guardian Spirit’s healing bonus has been increased to 60%, up from 40%.
- Holy Word: Serenity now has a cooldown of 10 seconds, down from 15 seconds.
Glyphs- Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.
Rogue (Forums / Talent Calculator / Skills/Talents)
- Wound Poison now reduces the target’s healing received by 25%, up from 10%.
Shaman (Forums / Talent Calculator / Skills/Talents)- Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.
- Lightning Bolt has a new spell effect.
- Wind Shear’s base cooldown has been adjusted to 15 seconds, up from 6 seconds.
Elemental- Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock.
- Earthquake damage has been increased by roughly 75%.
- Elemental Fury now removes the cooldown from Chain Lightning.
- Reverberation now reduces the cooldown of Wind Shear by 5/10 seconds, up from 0.5/1 second.
- Shamanism now increases the spell power benefit to Lightning Bolt, Lava Burst, and Chain Lightning by 36%, up from 32%.
Enhancement- Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.
- Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.
- Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.
- Maelstrom Weapon can now also proc from fully absorbed melee attacks.
Restoration- Ancestral Healing now also causes the shaman's heals to increase the target's maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target's maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.
- Riptide's periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.
Warlock (Forums / Talent Calculator / Skills/Talents)- Shadow Bolt has a new spell effect.
- Soul Fire now scales with 72.6% of spell power, up from 62.5%.
- The Voidwalker ability Suffering now works like the hunter pet talent Taunt.
Demonology- Master Demonologist now grants a base bonus of 18.4% and 2.3% per mastery, up from 16% and 2% per mastery.
- Impending Doom is now also activated by Soul Fire.
Destruction- Fire and Brimstone now increases the damage of Incinerate and Chaos Bolt on Immolated targets by 5/10/15%, up from 2/4/6%.
- Burning Embers now deals damage equal to 25/50% of Soul Fire and Imp’s Firebolt, up from 15/30%.
- Buning Embers damage cap has been raised.
- Shadowburn now deals Shadowflame damage, instead of Shadow damage.
- Improved Soul Fire now lasts 20 sec, up from 15sec.
Bug Fixes- Fixed a bug that caused Doomguard and Infernal to benefit dramatically more than intended from Demonology Mastery.
Warrior (Forums / Talent Calculator / Skills/Talents)- Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.
- Slam now uses a new character attack animation.
- Colossus Smash now uses a new character attack animation.
Arms- Mortal Strike now reduces the target’s healing received by 25%, up from 10%.
Fury- Dual Wield Specialization no longer increases Physical damage by 5%. It continues to increase off-hand attack damage by 25%.
- Furious Attacks now reduces the target’s healing received by 25%, up from 10%.
Dungeons & Raids
- Dungeon Journal entries have been added for the new dungeons: End Time, Well of Eternity, Hour of Twilight, and Dragon Soul.
- Players who use Dungeon Finder for a random Heroic dungeon will no longer be locked to that instance. Previously, players who entered an instance via the Random Dungeon option were then prohibited from queuing for that dungeon or entering the instance manually via the portal. Players should now always be able to complete a specific Heroic dungeon once per day regardless of any random dungeons completed.
- Ruins of Ahn'qiraj
- Bosses in Ruins of Ahn'qiraj now drop a rare-quality Scarab Coffer Key which can be used to open the Scarab Coffers found within. These keys are zone-bound to Ruins of Ahn'qiraj and have a 17-hour expiration. This change also applies to Greater Scarab Coffer Keys used to open Large Scarab Coffers.
- Zul’Gurub
- Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jin’do the Godbreaker.
- Zul’Aman
- Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.
Guilds
- Guild Standards are again useable in Firelands. Duration has been increased to 15 minutes, the effect has a 100 yard radius, and now affects dead players.
User Interface
- Archaeology areas of interest will now show on the mini-map, in addition to the World Map.
- Bag Search
- A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.
- Guilds with inactive guild leaders can now usurp the leader under specific conditions. More information on this coming soon.
- The Reforging interface has been updated and improved.
- Quest Tracking areas or points of interest will now show on the mini-map, in addition to the World Map.
- The World Map now displays the expected character levels for each zone.
- Added a “promote everyone” checkbox that will automatically make all raid members, Raid assistants. This checkbox can be found in the Raid Frame and the Unit Frame “pull-out” tab.
- There are now commands for world markers & unit markers.
- Added new rotation, zoom, and pan controls are now available in all windows with player models in UI frames.
- Players can now unlearn profession specialization without unlearning the profession (Engineering & Alchemy).
- [Mac] Added functionality to allow using the Command key instead of the Control key on Apple keyboards. This can be enabled in Mac Options.
- [Mac] Added functionality to disable Mac OS system keyboard shortcuts so that they do not interfere with keyboard shortcuts in WoW. This can be enabled in Mac Options.
- Added a feature to interact with NPCs, game objects (mailbox, mining nodes, etc.), and corpses on left-click as well as right-click. There is now an option under Interface:Controls to turn this feature off.
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New Raid Instance: Firelands
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Brand new Firelands raid, featuring 7 unique bosses, with the final one
being Ragnaros himself! -
A new Baradin Hold wing and boss dropping T12
items.
New Tier 12 Armor
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A brand new tier set for each class, featuring different coloring in Normal
and Heroic mode. -
Sets designed around fire, the Firelands, and its
denizens!
New Legendary: Dragonwrath, Tarecgosa's Rest
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An epic quest chain, filled with lore and farming of
epic
legendary proportions! -
Four distinct phases that turn a mere epic staff into the legendary caster
DPS weapon Dragonwrath, Tarecgosa's Rest!
More Quests: New Dailies, Thrall and the World Tree
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Two new Firelands-related quest hubs: The Regrowth in Hyjal and The Molten
Front in the Firelands themselves, with two unlockable pseudo factions: the
Druids of the Talon and the Shadow Wardens! -
Every player will progress at their own rate, but will be able to help
friends with all the quests, (almost) regardless of phasing! -
Brand new modular progression where players earn Marks of the World Tree,
which can be used to unlock more content or purchase reputation
commendations. -
An epic quest chain available to both Alliance and Horde players that
reveals key points in Thrall's life and ultimately saves his
life!
UI Updates
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A brand new Dungeon Journal to enhance instance maps with boss locations,
drops, and abilities information! -
Clean addon-free Grid-like Raid Profiles to customize your PvE and PvP
interface!
Miscellaneous
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New raid faction, Avengers of Hyjal, similar to the Ashen Verdict in LK.
Good rewards too!
Read more on Wowhead's Miscellaneous page!
What's going to happen to my valor points?
All valor points will be converted into justice points. The justice point cap, however, remains at 4,000 points. So you'll be give justice points up to the cap. If you have any valor points left over, they will be converted into currency at a rate of 47 silver per point.
Let's say you have 3,000 justice points and 1,100 valor points. Since you cannot get over 4,000 justice points, 1,000 of your valor points will be turned into justice points, and 100 will be turned into 47 silver per point.
Do I need to be attuned to the new raid instance?
No. The Firelands is immediately accessible by heading to the Sulfuron Spire in Hyjal. Grab nine or 24 of your bestest friends and head in to punch new bosses in their loot bags.
Where do I go to start the new daily quests?
The new daily quests that open up the Regrowth and the Molten Front are available at the Shrine of Malorne in the southwest portion of Hyjal.
What quest do I have to complete to open up the new dailies in Hyjal?
In order to access these new quests, you will need to have completed up to and including the quest Aessina's Miracle, in which the ancient Aessina quenches the fires consuming the western forests of Hyjal. After you complete this quest, you should be able to access the new content at the Sanctuary of Malorne.
There're only like 4 or 5 quests at the new hub! How do I get more?
You start at the Sanctuary of Malorne and have a few quests a day until you get 20 Marks of the World Tree, the new personal currency you accumulate by completing these new dailies. After 20 of them, which is a few days of dailies, you head into the Firelands and the Molten Front proper. Keep doing dailies for more Marks of the World Tree.
How do I get started on the legendary quest chain?
Players must first kill a Molten Lord inside of the Firelands or have completed any one of the achievements for the previous raid tier (clear Bastion of Twilight, Throne of the Four Winds, or Blackwing Descent) to open up the beginning quest for Dragonwrath, which sends you back to your capital city and onward to the Bronze Dragonflight.
Are there any new factions to gain rep with?
Raiders will be able to gain reputation with the Avengers of Hyjal. Reputation will be capped out early with trash kills in the instance, so many boss kills will likely be needed to reach exalted with the faction.
What are crystallized firestones, and why are people so excited about them?
Crystallized firestones are items that drop from heroic mode bosses in the Firelands and allow you to create heroic versions of items that never had heroic equivalents. For instance, items you purchase from the valor points vendors now have a heroic version that you can purchase with the regular item plus a firestone. This is great for relics, tanking guns, and other slot items that have trouble being put on loot lists because of their relatively class-specific nature.
Has the amount of hit rating gone up for bosses?
No. Blizzard originally was tossing around the idea to increase the hit rating needed to hit cap on the new bosses, but this is not the tier that that is happening. Perhaps next tier. Right now, hit ratings are staying the same.
What's the deal with all the hunter "taming challenges"?
Patch 4.2 is introducing 10 new pets for hunters to tame, including lava spiders, an obsidian cat, a metallic crab, a ghost owl, and more. Each potential tame has a gimmick or vulnerability that must be exploited before the hunter can tame the beast. These new unique taming challenges are scattered around the Regrowth and the Molten Front daily questing hubs.
Any 5-man content?
There are no new 5-man dungeons coming with patch 4.2. You can still get valor points from doing your seven weekly random Zandalari and heroic dungeons.
Does the new arena season start tomorrow?
No. The new arena and PVP season begins usually one week after the current season ends. After Season 9 ends, the numbers will be crunched and rewards will be given out, including titles and drakes, to the winners of the PVP season. This usually takes about a week. Once that is all done, PVP Season 10 will start up.
Full patch notes: http://ptr.wowhead.com/patchnotes=4.2.0-ptr
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Full patch notes can be found here http://eu.battle.net/wow/en/game/patch-notes/ptr-patch-notes
General
# Flying mounts can now be used in Ghostlands.
# Resilience scaling has been modified for linear returns, as opposed to increasing returns. Under the new formula, going from 30 resilience to 40 resilience gives players the same increase to survivability as going from 0 to 10. Resilience now scales in the same way armor and magic resistances do. A player with 32.5% damage reduction from resilience in 4.0.6 should see their damage reduction unchanged in 4.1. Those with less than 32.5% will gain slightly. Those with more will lose some damage reduction, increasingly so as their resilience climbs.# A dead player can now be resurrected by targeting them using the Party or Raid Frame even if they have released. No more hunting for corpses. (hurrah)
Classes: General
* All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.
* Several persistent ground effects now display different visuals for hostile and friendly players. The following spells have the same visual effects for friendly players, but new alternate visuals for hostile players: Ring of Frost, Consecration, Desecration, Wild Mushroom, Flare, Ice Trap, Power Word: Barrier, Smoke Bomb, and Hand of Gul'dan. As a general rule, the alternate effects have a red tint or hue indicating they are created by an enemy player.Dungeons & Raids
* Dungeon Finder
o The Dungeon Finder now attempts to avoid putting damage-dealing classes with the same armor type in a group.
* New dungeons available for partial testing.
o Zul'Aman has returned as a level-85 5-player Heroic dungeon featuring a revamp of the original dungeon and improved loot!
o Zul'Gurub has returned as a level-85 5-player Heroic dungeon featuring all-new encounters, achievements, and improved loot!
o Both dungeons will be in a new Dungeon Finder difficulty tier above the current level-85 Heroic dungeons and offer epic-quality item level 353 loot.
o These dungeons may only partially be available for testing at this time. Stay tuned for additional updates.
* Blackwing Descent
o Atramedes
+ Searing Flames now causes a 6-second cooldown on Modulation.
+ Searing Flames no longer increases Sound on players.
+ Players should no longer be able to avoid the first period damage tick of Searing Flame, and Searing Flame now ticks every 2 seconds. The damage of Searing Flame has been increased to compensate for it ticking less frequently.
o Flash Bomb (Golem Sentry ability) now has a more clear warning visual.
o Magmaw now triggers a raid emote when summoning Lava Parasites.
o Further improvements have been made in the Maloriak encounter to avoid Flash Freeze targeting the tanks.
o Nefarian's End
+ The damage of Shadowflame Barrage has been reduced by 15% (10-player normal and Heroic difficulty only).
+ The damage of Tail Lash has been reduced by 20% (10-player normal and Heroic difficulty only).
* Bastion of Twilight
o Dragon Siblings
+ Blackout can now be dispelled on Heroic difficulty.
o Cho'gall
+ The health of Blood of the Old God on 10-player Heroic difficulty has been lowered by roughly 20%.
+ The health of Darkened Creations on 10-player Heroic difficulty has been lowered by roughly 20%.
+ Corruption: Accelerated on 10-player Heroic difficulty has been lowered slightly.
+ Knockbacks and Deathgrip can now be used to interrupt players that are converted by Cho'gall.
* Dire Maul North
o The Gordok Courtyard Key in Fengus's Chest is now replenished after several seconds.
* The Mechanar
o The Cache of the Legion now unlocks when Gatewatcher Gyro-kill is gyro-killed.
* Stratholme
o Postboxes no longer require keys to open, because really, who locks their postboxes anymore when they're all undead? It's just people sending coupons for brains anyway.
o The Postmaster now spawns when 3 of any postbox are opened.
* Uldaman
o The Staff of Prehistoria is no longer required to open the door in the Map Room.
o Baelog's chest has been given new loot. If it's grey it's good, right?
* Zul'Farrak
o Troll Cages no longer require the Executioner's Key to open.
* The gold amounts awarded for the following encounters have been substantially reduced: Flame Leviathan, Magtheridon, Gruul the Dragonkiller, Doom Lord Kazzak, and all encounters in Karazhan.Guilds
*The Guild Perk, Cash Flow, no longer prints out text to the Chat Log. Instead, the daily amount deposited is shown in the Guild Vault Money Log. In addition, players can view the weekly contribution in a new window at the bottom of the Money Log.
* Two new custom guild tabards have been added as Guild Rewards. The tabards are account bound and offer a bonus to gaining guild reputation.
* The amount of guild experience rewarded for rated Battleground guild group wins has been dramatically increased.
* Players are now rewarded guild experience for Honorable Kills in the field.
* Players are now rewarded guild experience for Battleground wins in Battleground brackets up to level 80.
* Arena teams are now awarded guild experience for wins. The entire team must be members of the same guild to earn this experience.Items
* All trade goods available for purchase with Honor or Justice Points from the associated commodities vendors have had their prices reduced by 50%.
* Maelstrom Crystals are now available for purchase with Honor or Justice Points from the associated commodities vendors.
* The PvP Horde and Alliance trinkets have a new spell effect.
* Item Sets
o The current damage-dealing death knight 4-piece raid set bonus now also grants increased attack power when Killing Machine triggers, as well as when the death knight gains Death Runes).
o The current Holy paladin 4-piece raid set bonus now grants 540 Spirit for 6 seconds after casting Holy Shock.
o The current healing priest 4-piece raid set bonus no longer requires a target to be under the effects of Weakened Soul for the priest to receive the Spirit bonus. Instead the benefit will be granted each time the priest's Penance spell heals a target. -
Guild Achievements will be unlocked by completing specific tasks, just like player achievements are earned now. Guild achievements fall into several categories, much like individual player achievements do. The current categories are: Quests, Player vs. Player, Dungeons & Raids, and Professions.
■ Guild Level 25 - Reach guild level 25.
■ Quests: That's a Lot of Turn In's - Complete 50,000 quests as a guild.
■ Professions: Working as a Team - Obtain 525 skill points in all professions and secondary professions.
Guild Experience & Leveling
Your guild is now able to level up with you! Similarly to players' leveling, your guild gains levels - starting at 1, going to maximum of 25 - based on experience it earns through its members. As the guild levels up, new "perks" (see below) become available to its members. To balance out small guilds vs. big ones, Blizzard is putting a cap on the number of players whose daily performance will affect the guild's level. The plan is to have only the top 20 "contributors" have their actions give guild experience. There are 4 types of activities a player can perform that will spillover experience towards the guild:
■ Completing quests / daily quests that reward experience
■ Killing any dungeon / raid boss with a guild group/raid*
■ Winning a rated battleground with a guild group/raid*
■ Earning a guild achievement (these are nice, fat chunks of experience so they feel great when you get em)
* - Guild groups/raids are considered groups/raids that have at least 4/5, 8/10, 12/15, or 20/25 people from the same guild.
Guild Perks
- Fast Track (Rank 1): Experience gained from killing monsters and completing quests increased by 5%.
- Mount Up: Increases speed while mounted by 5%. Not active in Battlegrounds or Arenas.
- Mr. Popularity (Rank 1): Reputation gained from killing monsters and completing quests increased by 5%.
- Cash Flow (Rank 1): Each time you loot money from an enemy, an extra 5% money is generated and deposited directly into your guild bank.
- Fast Track (Rank 2): Experience gained from killing monsters and completing quests increased by 10%.
- Reinforce (Rank 1): Items take 5% less durability loss when you die .
- Hasty Hearth: Reduces the cooldown on your Hearthstone by 15 minutes.
- Reinforce (Rank 2): Items take 10% less durability loss when you die.
- Chug-A-Lug (Rank 1): The duration of buffs from all guild cauldrons and feasts is increased by 50%.
- Mobile Banking: Summons your guild bank. Instant, 1 hr cooldown
- Mr. Popularity (Rank 2): Reputation gained from killing monsters and completing quests increased by 10%.
- Honorable Mention (Rank 1): Increases Honor points gained by 5%.
- Working Overtime: Increases the chance to gain a skill increase on tradeskills by 10%.
- The Quick and the Dead: Increases health and mana gained when resurrected by a guild member by 50% and increases movement speed while dead by 100%. Does not function in combat or while in a Battleground or Arena.
- Cash Flow (Rank 2): Each time you loot money from an enemy, an extra 10% money is generated and deposited directly into your guild bank.
- Guild Mail: In-game mail sent between guild members now arrives instantly.
- Everyone’s A Hero (Rank 1): Increases Heroism points gained by 5%.
- Honorable Mention (Rank 2): Increases Honor points gained by 10%.
- Happy Hour: Increases the number of flasks gained from using a flask cauldron by 100%.
- Have Group, Will Travel: Summons all raid or party members to the caster’s current location. Unlimited range, 6 sec cast / Channeled, 2 hr cooldown
- Chug-A-Lug (Rank 2): The duration of buffs from all guild cauldrons and feasts is increased by 100%.
- Bountiful Bags: Increases the quantity of materials gained from Mining, Skinning, Herbalism, and Disenchanting by 15%.
- Bartering: Reduces the price of items from all vendors by 5%.
- Everyone’s A Hero (Rank 2): Increases Heroism points gained by 10%.
- Mass Resurrection: Brings all dead party and raid members back to life with 35 health and 35 mana. Cannot be cast when in combat. 64% of base mana, Unlimited range, 10 sec cast
These perks are available to all members of guilds as they progress through the guild experience system.
Guild Reputation & Guild Rewards
Earning reputation with your guild grants the opportunity to purchase special items from a guild vendor. Guild vendor items include tabards, battle standards, heirloom items and even a matching pair of pet and mount!
The be able to purchase those items, a few things need to happen first:
1.Guild rewards are unlocked by completing the (guild) achievements required for them. So your guild must complete the achievement required for the reward you are interested in.
2.Your reputation with the guild must be high enough to purchase (some of) the unlocked item.
3.You must pay the actual gold price.
And here is how you earn guild reputation:
■ Completing Quests
■ Rated BGs
■ Participating in a qualifying Guild Raid Boss Kills (Raid must be composed of 7/10 or 20/25 guild members)
■ Earning Guild Achievements
And finally - all of the guild rewards, along with their reputation and achievement requirements!
Guild Reward
Achievement Required
Reputation Required
Price
Heirlooms
Honored
1,200
Honored
1,200
Honored
1,200
N/A
1,500
N/A
1,500
N/A
1,500
N/A
1,500
N/A
1,500
N/A
1,500
Guild Related
N/A
150
N/A
300
N/A
500
N/A
300
N/A
500
Friendly
100
Friendly
200
Battle Standard of Coordination / Battle Standard of Coordination
Friendly
300
Friendly
10,000
N/A
20,000
Recipes
N/A
150
N/A
150
Friendly
150
Friendly
150
Companions & Mounts
N/A
300
N/A
300
N/A
3,000
Reins of the Golden King / Reins of the Kor'kron Annihilator
N/A
1,500
-
Cataclysm Systems Patch
World of Warcraft: Cataclysm will be in stores on December 7, 2010 and the time has come to prep for the official launch by implementing its first major patch. Players can experience many major game and user interface systems updates in the first official patch for the upcoming third expansion, patch 4.0.1.
edit General* Cataclysm Launcher Update
o The new Cataclysm Launcher allows you to stream game data while you play. This will reduce the time you spend downloading, installing, and patching World of Warcraft. We'd like to get your feedback on the toolset and gameplay experience. Please head to the forums here for additional information.
* Reforging
o Players can now visit special Reforging NPCs in capital cities located near Enchanting trainers. 40% of any one secondary stat on an item can be allocated to add a new secondary stat to the item. The stat being added cannot already exist on the item. An item cannot have more than one reforged stat at a time, though the Reforging of an item can be undone and changed.edit Dungeons and Raids
* Flexible Raid Lock System
o Icecrown Citadel and Ruby Sanctum now use the new Flexible Raid Lock system. This system provides the opportunity for a character to defeat each raid zone’s encounters once a week. A character may now complete the encounters during the week with different raids of either 10 or 25 players.
o Learn more about this feature by visiting our official forums here: http://forums.wow-europe.com/thread.html?topicId=14713237976&sid=1
* Icecrown Citadel
o The Chill of the Throne effect has been removed.edit Currency
* PvE Currency Changes
o All [Emblems of Frost] and [Emblems of Triumph] have been converted to new Justice Points.
o Any dungeon or raid which awarded these emblems will reward Justice Points instead. Anything below Emblems of Triumph, including badges from The Burning Crusade dungeon and raid content, have been converted into gold and sent to players via the in-game mail system.
o Any bosses players defeat that are level-appropriate to them award Justice Points.
o All items that previously cost emblems or badges of any type now cost Justice Points.
o Higher-tier Valor Points will be awarded to players who kill dungeon and raid bosses in the latest tier of PvE content after the launch of Cataclysm.
* PvP Currency Changes
o All Arena Points, Honor Points, Battleground Marks of Honor, [Stone Keeper's Shard]s, [Venture Coin]s, and [Spirit Shard]s have been converted into new Honor Points.
o Honor Points will be awarded instead of these currencies, with the exception of Arena Points.
o Higher-tier Conquest Points will be awarded to players competing in each of the latest Arena or Rated Battleground seasons after the launch of Cataclysm.
* For more information on the changes to the currencies and conversion rates for each type, please visit our Cataclysm forum: http://forums.wow-europe.com/thread.html?topicId=14574620792&sid=1edit Classes: General
* Many class talents, spells, and abilities have been overhauled, added, or removed.
* All spell and ability tooltips will now display damage averages rather than minimum and maximum damage potential. This feature is on by default but can be changed via the Display settings under User Interface options.
* Ammo has been removed from the game.
* The character levels at which classes gain new spells and abilities have changed.
* Many item and class stats have been changed or removed.
* Mastery rating has been added as a new stat which provides unique benefits for characters based on class and talent specialization. Mastery rating does not currently exist on items in the game, however, Reforging can be used to add Mastery rating as a secondary stat to existing items.
* Rage has been normalized.
* Spells and abilities no longer have multiple ranks and now scale with character level.
* Talent trees have been altered. All player talent specializations have been reset, allowing for free re-specialization.
o Each specialization has been reduced to a 31-point talent tree.
o Players will now get a total of 41 talent points to spend.
o Players will be asked to choose a specialization at level 10. Doing so will result in the unlocking of a spell or ability unique to that specialization, as well as one or more passive bonuses.
o Once a talent specialization has been chosen, players may only place points in the primary tree until at least 31 points have been spent there.
o The initial announcement regarding these talent tree changes can be found on our Cataclysm forum.Death Knights
* A dedicated tanking tree (Blood) has been implemented.
* The effects of [Blood Presence] and [Frost Presence] have been exchanged.
* The way in which runes recharge has changed.Druids
* A new [Eclipse] mechanic has been added for druids.
Hunters
* Five pets can now be stored with the hunter at all times. Any one of these five pets can be summoned via the [Call Pet] ability.
* Focus has replaced mana as a new resource.
* Hunters now start with a pet at level 1.
* The Stable will now store 20 pets. If a pet is moved into the Stable, its talents are wiped.Mages
* There is now a new spell fly-out UI feature for mage portals. Clicking on the Teleport or Portal buttons will expand the list of choices available.
Paladins
* Paladins now have a new resource bar.
Warlocks
* There is now a new spell fly-out UI feature for warlock pets. Clicking on this single button will open up the list of available pets to summon.
* [Soul Shard]s have been removed from the game as items. Instead, they now exist as a resource system necessary for using, or altering the mechanics of certain spells.edit Items
* Resilience no longer reduces the chance a player will be critically hit by an opponent.
* Durability: cloth, leather, and mail now have as many points of durability as plate, making the repair cost on death much closer to equal for all classes.edit Professions
* The glyph system has been updated to now feature three different types of glyphs. Many class glyphs have been added, altered, or moved to different glyph types.
edit User Interface
* Spell Alerts have been added to notify players when procs on select spells and abilities occur. A visual notification will display around the character and the activated ability will be highlighted on the action bar.
* The Arena Teams pane has been improved.
* The Character pane has been redesigned. Character stats can now be shown or hidden via the Show All Details/Hide All Details button on the bottom left. When shown, all character stats will be visible in a window to the right of the pane. Stat sections can be reorganized by clicking and dragging them up or down the pane.
* The Professions panes now have more filtering and search functionality, as well as buttons to easily link recipes in the chat frame.
* A Professions screen has been added to the Spellbook to better display the details of a character's primary and secondary professions.
* Many of the yellow System Messages that would display in the chat frame when leveling up have been removed.
* New text animations now alert players as they level up, also providing information on when new talents, spells and abilities are available.
* Professions and Class Trainers windows have been altered to more clearly display available and upcoming purchases.
* New Raid frames are now available. They can also be used in place of the standard 5-player party interface via the User Interface options.
* The Spellbook interface has been improved for greater ease-of-use and visual appeal.
* For additional notes on Lua and XML changes please visit the UI & Macros forum. -
Assault on the Ruby Sanctum
For ages the red dragonflight and its noble matriarch, Alexstrasza the Life-Binder, have dedicated themselves to preserving all life on Azeroth. Recently, the very heart of this virtuous dragonflight has come under threat.
An eerie silence has settled over the Ruby Sanctum, the red dragonflight's sacred lair within the Chamber of the Aspects. This troubling development has led to fears that the sanctum, home to Azeroth's largest clutch of red dragon eggs, has been breached by an unknown, sinister force. If these claims are true and immediate action is not taken, the benevolent red dragonflight might be crippled forever.
Real ID: A New Way to Connect With Your Friends on Battle.net
One of our goals for the new Battle.net is to create the framework for an online gaming experience that is even more accessible, more engaging, and more entertaining than the previous Battle.net. The newly released Real ID feature, available to World of Warcraft players as part of patch 3.3.5, is an integral part of this effort, providing you with advanced ways for forming and maintaining meaningful relationships with your friends on the service.
Real ID is a completely voluntary and optional level of identity that keeps players connected across all of Battle.net. When you and a friend mutually agree to become Real ID friends, you'll have access to a number of additional features that will enrich your social gaming experience in new and exciting ways. Go here for more details.
General
- The Ruby Sanctum, an all-new 10- and 25-player raid dungeon featuring normal and Heroic difficulties, has been added! Players will find the dungeon entrance below Wyrmrest Temple in Dragonblight. Please note due to the way this patch is being applied in all regions, this dungeon will not immediately be available in North America. Stay tuned to our General Discussion forum for an official announcement on the opening of the Ruby Sanctum.
- The functionality of the Vote Kick feature in the Dungeon Finder will now behave differently according to a player's history with the system. Players using the Dungeon Finder who rarely vote to kick players from a group, or rarely abandon groups before a dungeon is complete, will find that the Vote Kick option will have no cooldown. For players who frequently abandon groups or vote to kick other players, the Vote Kick option will be kept on a cooldown. This functionality will adjust itself as a player's behavior while using the Dungeon Finder changes.
User Interface
- Chat Frame
- Players can now right-click on any chat type (Whisper, Trade, General, Party, Raid, etc.) and choose to move conversation types into separate windows. This will move that chat type to a separate tab in the Chat frame which can be undocked and moved anywhere on the screen.
- Using the Move to Whisper Window option on a Whisper will place the conversation with that player in a separate tab.
- Any time a conversation with another player is put into its own tab, the tab will glow when a new message is received.
- Hovering over the Chat Frame and using the mouse wheel will allow players to scroll through chat text.
- Players can select Classic Mode under Interface Options to keep the Chat Frame functionality closer to what it was prior to patch 3.3.5.
- The Simple Chat User Interface option has been removed.
- Players can now right-click on any chat type (Whisper, Trade, General, Party, Raid, etc.) and choose to move conversation types into separate windows. This will move that chat type to a separate tab in the Chat frame which can be undocked and moved anywhere on the screen.
- Friends List
- A new icon has been added to the top left of the Chat Frame which will open up the Friends list.
- In addition to its current functionality, the Friends List will now allow players to add Battle.net accounts (Real ID). Players will have to confirm that they are friends in order for a Real ID to be added. Once Real ID friends, players can communicate cross-game, cross-faction and cross-realm.
- A new Pending tab has been added where players can accept or decline a Real ID friend request, or select the Report Spam or Block Communications buttons.
- Players can now select from three statuses which will be visible to their friends: Available, Away and Busy.
- A Broadcast window has been added to the top of the frame. Players can use this to broadcast a message to all of their Real ID friends online. This message will also be displayed under the broadcaster's Real ID information in each friend's list.
- For additional notes on Lua and XML changes please visit the UI & Macros forum.
-
Wyrmrest Temple has been breached. The Ruby Sanctum, hallowed domain of the red dragonflight in Northrend, is under siege.
Now, the mighty dragons must rely on the mortal races for salvation. The fate of the red flight, caretakers of all life on Azeroth, hangs in the balance. Stalwart champions, Horde and Alliance alike, will rush to the defense of the sanctum. Will you be among them? Featured in the upcoming World of Warcraft patch 3.3.5., the Ruby Sanctum is the final Wrath of the Lich King dungeon and a precursor to the events of World of Warcraft: Cataclysm. -
We want to improve the progress of our guild by encouraging more members to join raids and better raid attendance. The system we use for that is called Dragon kill points (DKP). DKP points designate a kind of currency which is earned by participating in raids and spent by bidding on loot.
The rules for earning points are effective as of May 9th, 2010 and are not retroactive. The bidding system will be practiced at May 23rd, 2010 and effective on May 30th, 2010 We reserve the right to tune the earning of points if we feel people aren't earning enough or are earning too many.
We only get and bid DKP in 25 man ICC and 25 man ToGC raids. All other raids are just /roll. There may be the rare exception to this rule, but generally we do not spend or earn DKP in other raids.
Raid leaders need to install the latest version of WebDPK with their Curse client for managing the DPK for the raids they lead.
Am testing now Raid Tracker for keeping track of raid attendance.
See the forum (guild rules) for details.
